Andreas Valter is a Principal Software Engineer at King since May 2016, where responsibilities include designing software architecture for a C/C++ SDK and developing software using advanced C++ features. Previous roles at King include Senior Software Developer, where focus was on redesigning a library to enhance performance, and Software Developer & Development Manager, responsible for a C++ API used in internal game development. Prior to King, Andreas worked at COMSOL, Inc. on a rendering engine, and completed a master thesis on scene voxelization for the Frostbite game engine. Early experience includes internships at MPC, Saab Bofors Dynamics, and a role as a Programming Mentor at LITHehack. Andreas holds a Master of Science in Computer Graphics from Linköping University, completed in 2014.
This person is not in the org chart
This person is not in any teams
This person is not in any offices