Andreas Valter is a Principal Software Engineer at King since May 2016, where responsibilities include designing software architecture for a C/C++ SDK and developing software using advanced C++ features. Previous roles at King include Senior Software Developer, where focus was on redesigning a library to enhance performance, and Software Developer & Development Manager, responsible for a C++ API used in internal game development. Prior to King, Andreas worked at COMSOL, Inc. on a rendering engine, and completed a master thesis on scene voxelization for the Frostbite game engine. Early experience includes internships at MPC, Saab Bofors Dynamics, and a role as a Programming Mentor at LITHehack. Andreas holds a Master of Science in Computer Graphics from Linköping University, completed in 2014.
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