Ray Reynolds

Principal Build Engineer

Ray Reynolds is a seasoned engineering professional with extensive experience in build and release engineering. Currently serving as a Principal Build Engineer at King since July 2020, Ray maintains close collaboration with the Candy Crush Soda Studios, implementing efficient build workflows for a customer base exceeding 200 million monthly active users. Prior to this role, Ray held various positions at Aucerna, focusing on automating build systems and CI/CD processes while reporting directly to the VP of Development. Previous experiences include engineering roles at Serena Software, Portrait Software, and Acturis, where Ray developed and streamlined installation processes and integrated data migration solutions. Ray is well-trained in InstallShield, having completed several advanced workshops, and possesses a solid background in development and process automation.

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