Robin Fagerström is a highly experienced software engineer, currently serving as a Principal Software Engineer at King since May 2017, contributing to the development of Candy Crush Soda Saga across multiple platforms. Prior to this role, Robin worked at Splash Damage from September 2015 to April 2017 as a Gameplay Programmer on Gears of War 4, and at Pieces Interactive AB from March 2014 to August 2015, where contributions included Kill to Collect and Magicka 2. Earlier experience includes working as a Software Engineer at Coffee Stain Studios AB, developing Goat Simulator and Super Sanctum TD. Robin holds a Bachelor of Science degree in Computer Science from the University of Skövde, obtained between 2010 and 2013.
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