Emmanuel Becerril is a skilled Technical Artist and VFX Artist with extensive experience in the video game industry. Currently employed at CGBOT since September 2024, responsibilities include fixing level errors and scripting issues. In a freelance capacity since March 2023, Emmanuel has created visual effects for Playstudios video games and contributed to asset integration, rigging, and animation of 2D assets. Previous roles include Technical Animator at ICON Creative Studio, where shot quota targets were achieved and animation issues were identified, as well as a VFX Trainee at Keywords Studios, focusing on shader creation and particle simulation. Other experience encompasses various positions as a 3D Generalist and technical roles at different studios, alongside teaching part-time at Universidad Internacional. Emmanuel holds a degree in Animation and Digital Design from Universidad Internacional and a specialization in 3D Animation Production and Postproduction from Iconos, Instituto de Investigación en Comunicación Y Cultura.
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