Rex Waters is a skilled visual effects artist and designer with a diverse background in 3D modeling, animation, and game design. Currently serving as VFX Lead at Liquid Development since January 2020, Rex focuses on visual effects while also engaging in modeling and 2D animation. Previous experience spans multiple roles, including Lead Artist & Game Designer at Saigasound LLC and Art Lead at Spectradia, where Rex directed artistic elements and contributed to gameplay development. Rex's technical prowess includes working with custom modeling programs and teaching experience at institutions like the Academy of Art University and Pacific Northwest College of Art. Educational credentials include a BFA in Figurative Sculpture from the Academy of Art University and extensive coursework in illustration.
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