Max Hitzemann is a Senior Software Engineer at Lockheed Martin, bringing over 11 years of professional experience in the development of near photo-realistic virtual training applications. They hold a Bachelor of Arts in Digital Media from the University of Central Florida and have previously worked as a 3D Artist at the Institute for Simulation and Training. As a co-founder of 302 Interactive, Max achieved top honors in the Intel® RealSense™ competition and the Indie Galactic Space Jam. Their technical skills include proficiency in 3ds Max, Substance Painter, Unity, Unreal, and Visual Studio.
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