Mac Guff
Yann L. is an experienced professional in the visual effects and animation industry, currently serving as Head of Pipeline and Innovation at Mac Guff since September 2018. With a strong background in managing workflows and developing tools for complex projects, Yann oversees cooperation between VFX and animation enterprises, supports the animation pipeline, and prototypes review tools for multi-site features. Previous experience includes positions at Mikros Animation and Mikros Image, where Yann specialized in compositing and matte painting pipelines, developed synchronization tools, and led integration projects with Shotgun. Yann's career also includes roles at LIGHT & SHADOWS, PSA Peugeot Citroën, and Sparx Animation Studio, focusing on the development and maintenance of production tools and managing projects in 3D software. Educational qualifications include a Master in Innovation and Virtual Reality from Polytech Angers and multiple degrees in Computer Science.
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