Ryan H. is a seasoned UI/UX, gameplay, and low-level programming professional with extensive experience in the gaming industry. They began their career as a Software Engineer at Electronic Arts, implementing gameplay systems for titles like Superman Returns and Tiger Woods PGA Tour '08. Over the years, Ryan H. has held positions at notable companies such as Vicarious Visions and Mojang AB, where they focused on optimization and renderer programming. Currently, they serve as a Senior UI/Gameplay Programmer at MachineGames, utilizing their two decades of experience on the MAME emulation project to enhance user interfaces and codebases effectively. Ryan H. holds a Bachelor of Science in Computer Science from East Tennessee State University.
This person is not in the org chart
This person is not in any teams
This person is not in any offices