Adeline Sim has worked in various companies since 2012 as a CG artist, 3D artist, concept artist, game artist, and 2D animator. Adeline started at Melocoton films in 2012 as a 2D animator, followed by Azerbo in 2013, where they worked as a 3D artist-concept artist for a month. Adeline joined Blackmeal | Animation, Motion design & VFX in 2013 and worked as a CG artist for ten months. In 2015, they worked as a CG artist at kickAlive and Hi!Poly, each for a month, respectively. Since 2016, they have been working as a game artist at Madbox.
Adeline Sim attended e-artsup from 2010 to 2012, where they pursued studies in an unspecified field of study. Later on, they studied 3D animation/VFX at New3Ddge from 2012 to 2015.
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