Geoff Cullen

Creative Director at Make Real Ltd

Geoff Cullen has extensive work experience in the gaming and design industry. Geoff began their career at Probe Entertainment / Acclaim Studio London as a QA Technician in 1997 before moving on to become a QA Manager for Armorines: Project S. W. A. Geoff then worked at Climax Racing as a Designer, Associate Producer, and eventually a Senior Designer from 2000 to 2006. Following that, Cullen joined Black Rock Studio, Disney Interactive Studios as a Senior Designer, where they contributed to the development of Split Second and Pure. In 2011, they worked as a Creative Consultant for FusionGFX, focusing on 3D visualizations and Unity3D simulations. Cullen then joined Makemedia in 2011, initially as a 3D Creative Designer and Front End Developer, before moving up to Head of 3D Design & Development. Geoff later became a Design Lead at Make Real, part of Makemedia Ltd, in 2016. In the same year, they also took on the role of Creative Director at Make Real. Finally, in 2014, Cullen became the Game Director at Tammeka Games, where they currently work.

Geoff Cullen attended Harris City Technology College but the specific year of enrollment, field of study, or completion of a degree is not mentioned.

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Timeline

  • Creative Director

    October, 2016 - present