Simon Lavigne has a diverse work experience in the field of software development and game programming. Simon started their career in 2009 at Mistic Software as a Game Programmer, working on projects such as the SONY PSP Mini port of SUDOKU. In 2010, they joined Ludia as a Game Programmer and later became a Game Engine Programmer, contributing to games like The Price is Right Decades and The Bachelor: The Video Game.
Simon then moved on to work at bitHeads, Inc. as a Game Developer in 2011, where they used the Gamebryo Lightspeed engine and the Wwise Sound Engine for Sideway - New York and World Gone Sour. Simon also worked on programming Xbox360 engine specific features.
In 2012, Simon joined Ratrod Studio Inc. as a Sr. Game Developer and continued working in the same role until 2014. Simon briefly returned to bitHeads as a Game Developer in 2014 before joining You.i TV as a Contract Software Developer in 2015, where they worked on the Playstation 4 and Xbox One version of Shomi.
Simon's next role was at Ratrod Studio Inc. in 2015 as a Senior Software Developer, before they joined Overtoast in 2014 as the Founder, Administrator, and Programmer of a small startup focused on mobile game development. Their startup released Salad Shark on Android as their first product.
Most recently, Simon joined Maple Media in 2017. Simon started as an Independent Contractor and later held positions as a Senior Software Developer, Technical Architect, and currently holds the role of Engineering Manager Central Technologies, Software Architect since February 2022.
Overall, Simon Lavigne has gained extensive experience in game programming, software development, and technical architecture throughout their professional journey.
Simon Lavigne completed a Baccalauréat en sciences de l'image et des médias numériques at Université de Sherbrooke from 2007 to 2009. Prior to that, they pursued a Technique de l'Informatique - Info. de gestion degree at Cégep de l'Outaouais from 2002 to 2006.
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