Yoav Harel is a highly experienced GPU Architect currently at MediaTek since March 2023, with a long tenure at Intel Corporation beginning in January 2006. At Intel, Yoav serves as a Graphic Architect, leading the Texture Sampler architecture group and overseeing various aspects of Gen Graphics product development, including feature definition, design review, validation, debugging, and performance analysis. Previous roles at Intel include serving as the Texture Sampler Tech Lead, where significant contributions were made to Texture Sampler design and power optimization, and as a GPU Component Engineer, where key components were developed. Yoav started his career at NXP after the acquisition of Freescale Semiconductor, focusing on process integration for base-station processors. Educational qualifications include a Master of Science in Electrical Engineering from the University of Michigan and a Bachelor of Science in Electrical Engineering from the Technion - Israel Institute of Technology.
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