Alan Purvis is a seasoned Software Engineer with extensive experience in graphics and computational architecture. Notable contributions include work at Foundry on the Nuke Engine project, enhancing real-time compositing, and participating in the ASAP and Dreamspace research projects. Alan's experience also spans positions at Broadcom Inc., where responsibilities included ensuring OpenGL conformance for Videocore 4 GPU drivers, and Google, where development focused on a cross-vendor Vulkan graphical profiler for Android. In addition to professional work, Alan has held internships at various organizations, emphasizing expertise in multi-threaded simulations and video processing algorithms. Alan holds a Master's degree in Computer Graphics and a Bachelor's degree in Computer Science from Trinity College Dublin.
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