Andy Xiao is an experienced technical artist and 3D generalist with a diverse background in game development, contributing to notable projects such as the inFAMOUS franchise, Destiny series, and Kerbal Space Program 2. With a career spanning various roles at companies including Sucker Punch Productions, Bungie, and Unity, Andy has demonstrated expertise in 3D modeling, visual effects, and technical art direction. Current engagements include work at Meta Reality Labs, focusing on XR VFX tech art R&D. Additionally, Andy is self-employed as a Game Director, leading the development of a unique twin-stick shooter titled Requiem. Education includes a Bachelor of Science in Game and Interactive Media Design and Game Arts and Design from The Art Institute of Portland.
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