Brian Budge has extensive experience in software engineering and research, starting as a Graduate Student Researcher at UC Davis from September 2003 to August 2008. Budge's professional journey includes roles at AMD and various internships at notable companies such as NVIDIA and Los Alamos National Laboratory, focusing on graphics and visualization research. As a Software Engineer and Tech Lead at Google from September 2013 to July 2015, Budge contributed to core infrastructure and machine learning projects. A Principal Software Engineer at Autodesk from September 2008 to September 2013, Budge led ray tracing R&D and developed a cloud renderer. Currently serving as a Senior TLM in Graphics Research at Meta since March 2022, Budge leads initiatives in split rendering algorithms and the dispenso task parallelism library.
This person is not in the org chart
This person is not in any teams
This person is not in any offices