• Meta

Daniel Craig Beebe

Product Design Engineer

Daniel Craig Beebe is a Mechanical Architect at Meta since January 2024, specializing in the development of mixed reality hardware with a focus on comfort, fit, and ergonomics. As a Principal Artist and director at Nameless Deep and a Pro Artist at Wacom Technology Corp., Daniel has significant experience in trade shows and live demonstrations. Previously, Daniel worked at Microsoft as a Sr. Human Factors Design Engineer and 3D Scanning Lead from October 2019 to January 2024. Other roles include 3D Art Lead at Chunko Games, 3D Generalist for VR at Immersi Solutions, and Environment Art Lead at HARBOR Industries, where Daniel contributed to social VR development and product visualization. Earlier career experience includes firefighting at Grand Haven Township Fire Rescue and working as a Design Engineer at Leggett & Platt Design Center. Daniel holds a Bachelor's degree in Computer Graphics Illustration and Mechanical Engineering from Grand Valley State University and completed a program at Vertex School in 2017.

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Seattle, United States

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