Daniel House is a versatile game designer and developer with extensive experience across various roles in the gaming industry. Currently serving as a contingent worker at Meta, Daniel addresses AI data and prompt quality issues for Meta's Family of Apps. Previous positions include combat designer at Apocalypse Studios Inc. for the action role-playing game Deadhause Sonata and lead game designer at PeopleFun for Wordscapes Search. Daniel has a strong background in system design, combat mechanics, and multiplayer architecture, demonstrated through significant contributions to projects at companies like SAIC and Mobile Premier League. With a Master’s degree in Visualization, Game Design, and Development from Texas A&M University, Daniel combines technical expertise with practical teaching experience, having also served as a graduate assistant teacher.
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