Daniel I.

XR Engineer

Daniel I. is an experienced technology consultant and engineer specializing in XR (Extended Reality), with a diverse background in software development and academia. With a notable history at BearingPoint as a Senior Technology Consultant, Daniel established an AR/VR competence center, leading various projects focused on best practices in AR/VR solutions. Daniel co-founded PawExperiences, dedicated to innovative XR solutions using Unreal and Unity technologies, and currently works as an XR Engineer at Meta. Past experience includes significant roles at Esri R&D Zurich, Disney Research, and eoscop ag, where Daniel contributed to developing XR components and logistical solutions. Furthermore, Daniel has served as a lecturer at Lucerne University of Applied Sciences and Arts and as a Dozent in Game Development, enhancing educational frameworks in the field. Daniel’s expertise is further bolstered by a recent educational experience at the Massachusetts Institute of Technology.

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