Danielle An is a highly accomplished professional in the field of computer graphics and rendering, holding a Ph.D. in Computer Science from Dartmouth College. With extensive experience across notable companies, Danielle began a career as an R&D Intern at DreamWorks Animation, where development and testing of next-gen lighting and surfacing shaders were undertaken. Danielle then progressed through various roles, including Graphics Engineer and Research Scientist at Tweak Software, Lead Shader Writer at Apple, and Sr Software Engineer at Pixar Animation Studios, contributing to award-winning technologies and products. More recently, Danielle has served as Tech Lead at Instagram and currently at Meta, focusing on avatars and virtual reality experiences. Notable expertise encompasses real-time graphics applications, AR rendering, and enhancing artist workflows through advanced algorithms and software design.
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