David Peixotto is a seasoned software engineer with extensive experience in compiler development and software engineering. David began as an iOS Developer at Neutrinos, LLC, leading the programming of several iPhone applications. David's career includes significant roles at Intel Corporation, focusing on software for microprocessor fabrication, and at Microsoft Corporation, where David contributed to the Xbox shader compiler as a Principal Software Engineer. At Qualcomm, David worked as a Staff Engineer specializing in LLVM compiler engineering. David's educational background includes a PhD in Computer Science from Rice University, where research focused on optimizing Haskell programs, alongside a Master's degree from Rice University and a Bachelor's degree from Oregon State University. Currently, David serves as a Software Engineer on the LLVM Server Compiler team at Meta.
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