Dylan Burke is an experienced professional in game development and software engineering, with a diverse background that includes roles such as Independent Game Developer for the project Runes, Validation Software Engineer and Senior Lead Validation Engineer at Intel, and Test Engineer at Meta. Dylan's proficiency spans areas such as Python programming, test automation frameworks, and validation for hardware prototypes, particularly in AR/VR technologies. Past experience also includes web development, IT support, and technical coordination in various networking environments. Dylan holds a high school diploma in Science, Engineering, and Design from Technology High School and has pursued general education with the intent to transfer to a four-year engineering program at Portland Community College.
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