HG

Heidi Gaertner

Software Engineer - rendering in AR

Heidi Gaertner is a seasoned software engineer with extensive experience in graphics and rendering, currently serving as a Software Engineer specializing in augmented reality at Meta since December 2023. Previously, as a Senior Software Engineering Manager at Parallel Domain, Heidi led the development of graphics for simulated worlds. Heidi's notable roles include Principal Graphics Engineer at Pic Monkey, where responsibilities included shaping future graphics initiatives, and Technology Director at Big Fish Games, supervising a team of developers and ensuring programming quality across titles. Earlier positions involved significant contributions as a Senior Graphics Programmer at 5TH Cell Media and Lead Software Developer at Flying Lab Software. Heidi's career began as Software Development Lead at Microsoft, contributing to the UI for the launch of Xbox Live. Educational background includes a Bachelor of Science in Engineering in Civil Engineering/Architecture from Princeton University.

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Seattle, United States

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