Ian Shadden is a highly experienced Technical Artist with a strong background in game development and optimization, possessing extensive expertise in Unreal Engine and various programming languages such as Python and C++. Currently serving as the Documentation Engineer Manager at Meta, Ian has held prominent positions including Lead Technical Art Director and Principal Technical Artist at NetEase Games, where responsibilities included designing import validation tools, mentoring technical artists, and developing optimization tools. With a Bachelor of Fine Arts in Animation from Rocky Mountain College of Art + Design and a Professional Certificate in Art Creation and Game Design from Southern Methodist University, Ian has also contributed to various companies such as Epic Games, Magic Leap, and Playable Worlds, focusing on enhancing art pipelines and improving performance across multiple projects.
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