Jay Lu is an experienced software engineer with a strong background in graphics and GPU technology. At Intel Corporation from May 2015 to January 2022, Jay served as a GPU Compiler Engineer, focusing primarily on the frontend and middle end of the GPU shader compiler, with emphasis on DirectX and functionality. Prior to Intel, Jay worked as a Senior Software Engineer at D.T.L. from September 2006 to February 2013, contributing to various projects involving geometry, graphics, and soft real-time control. From March 2013 to April 2015, Jay held a similar role at ANSYS, Inc., specializing in 3D modeling for electromagnetic simulation software, particularly in geometry and graphics using C++ and OpenGL. Currently, in a Software Engineer role at Meta since January 2022, Jay focuses on the integration and optimization of VR features within game engines, mainly utilizing Unreal Engine and Unity.
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