Jeff Johnson is a Principal Engineer at Meta, where since January 2013, expertise in GPU technologies has been demonstrated through research in the Facebook AI Research (FAIR) group, contributing significantly to the development of PyTorch's GPU backend and Faiss software for vector databases. Prior to Meta, a substantial tenure at Turbine from June 2001 to October 2012 included roles as Staff Software Engineer, where efforts focused on porting a custom MMO game engine to consoles, and as Technical Lead, overseeing a complete rewrite of the engine based on Asheron's Call design. A background as Lead Engineer at Conduit Labs involved designing technology for a VC-backed game startup acquired by Zynga, and an internship at Silicon Graphics provided experience in implementing projective lighting and texture compression algorithms. Jeff holds a Bachelor of Science in Engineering in Computer Science from Princeton University.
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