Jesse Zigthor has a diverse background in software engineering and game development, with experience spanning various roles at notable companies. At Virdyne Technologies, Jesse contributed as a Software Engineer, focusing on an iOS cataloging app backend. At Armature Studio, Jesse progressed through roles from Software Engineer to Lead Technical Engineer, overseeing critical game systems for multiple platforms and ensuring code quality. As a Principal Engineer, Jesse notably worked on Fortnite, implementing UI features and participating in the hiring process for the engineering team. Jesse's tenure at Meta as a Studio Developer continues this trajectory, along with earlier experiences at TimeGate Studios and Telltale Games, where Jesse specialized in gameplay systems and cross-platform optimization.
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