John Pollard is an accomplished software engineer with extensive experience in game development and graphics programming. Starting as a Lead Programmer at Eclipse Entertainment from November 1996 to October 1999, John created the Genesis3D rendering engine and developed GTest, a demonstration mini multi-player FPS game. John continued to excel in the field with positions at WildTangent, where rendering capabilities for the WebDriver engine were improved, and as a Lead Network Programmer at id Software between May 2009 and July 2013, focusing on backend lobby systems for titles like RAGE and Doom 3 BFG. John served as Lead Programmer at 3D Realms from March 2001 to May 2009, contributing significantly to Duke Nukem Forever's graphics engine and AI pathing system. John has held roles as Senior Programmer and Lead Programmer at Epic Games between January 2014 and April 2017, and has been involved with Oculus VR and Meta as a Software Engineer since May 2017, showcasing a robust and dynamic career in the gaming industry.
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