Joseph Allen is a seasoned gameplay engineer and software engineering manager with extensive experience in the gaming industry. Starting as a gameplay engineer at Page 44 Studios, Joseph contributed to notable titles like Tony Hawk's Proving Ground and The Godfather: Mob Wars, designed UI systems, and worked with various game engines. Joseph's career includes roles at MZ, Glu Mobile as a lead engineer, 2K Marin as a senior gameplay programmer for The Bureau: XCOM Declassified, and senior game engineering positions at Rumble and Secret Level. Additionally, Joseph has held senior roles at Sega Studios San Francisco and Nihilistic Software, contributing to games such as Iron Man and Call of Duty: Black Ops Declassified. Currently, Joseph serves as a software engineering manager at Meta, following a stint as a software engineer at Oculus VR. Joseph holds a Bachelor of Arts degree in Computer Science from Hiram College.
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