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Joseph Silverman

Software Engineer

Joseph Silverman is an experienced 3D Artist and Software Engineer with a diverse background in the gaming and technology sectors. At Twisted Oak Studios, Inc., Joseph contributed as a 3D Artist from October 2015 to November 2016. A freelance project from February 2014 to February 2020 included delivering 3dsmax tooling for The Stanley Parable Ultra Deluxe and art direction for the game Merchant, which garnered significant player engagement. At Rec Room from March 2022 to August 2025, Joseph served as a Software Developer and Technical Artist, achieving a 40% reduction in Unity build time. Joseph held the position of Senior Technical Artist at Arcturus Studios from November 2016 to February 2022, where responsibilities included overseeing VR project art direction, contributing to DCC software design, and developing tools for Volumetric Video. Currently, Joseph works as a Software Engineer focused on Realtime Engine Technology at Meta since November 2025.

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Seattle, United States

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