Josh Brockman is a seasoned software engineer with a diverse background in game development and user experience engineering. Starting as a Software Engineer I at Electronic Arts, Josh contributed to Dante's Inferno before advancing to key roles at enVie Interactive, Maxis/EA, and Linden Lab, where responsibilities included designing networked gameplay systems and leading engineering efforts on major titles like SimCity: Cities of Tomorrow and Sansar. Currently a Senior Software Engineer at Meta, Josh focuses on enhancing game interaction standards in virtual reality with Horizon Worlds. Josh holds a Master of Science in Computer Science Engineering from the University of Michigan.
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