Kyle San is an experienced software engineer with a focus on backend engineering and mixed reality technologies. Kyle's professional journey includes tenures at notable companies such as Carta, Microsoft, Flexport, and Meta, where contributions span from developing cap table services to enhancing virtual reality experiences. At Oculus VR, Kyle excelled as a Software Developer Intern, significantly improving the game "Dead and Buried" through dynamic features and gesture detection. Kyle holds a degree in Computer Science with a specialization in Games from the University of Southern California.
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