Luc Charbonneau is an experienced software engineer and programmer with a strong background in game development. Starting with an internship at Electronic Arts as a mobile programmer for the World Series of Poker, Luc has since held positions at renowned companies such as Ubisoft, Sledgehammer Games, and Meta. Notable contributions include memory tracking support for Call of Duty: WWII, automating testing frameworks for Rainbow Six: Siege, and implementing a texture streaming system for Hyper Scape. Luc holds two Bachelor of Science degrees from Université de Sherbrooke, one in Chemistry and another in Imaging and Digital Media, achieving high academic standards in both disciplines.
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