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Mark Yagos

Technical Artist

Mark Yagos is an accomplished 3D Generalist with extensive experience across various prestigious companies in the creative industry. Notable roles include positions at Omnicom Studios, Method Studios, and as a Freelance 3D Generalist for clients such as VaynerMedia and the Georgia Institute of Technology. Expertise encompasses the full CG pipeline, utilizing industry-standard tools like Maya, Arnold, and Substance to achieve 100% project goals within stipulated timelines. Yagos also engages in academia as a Professor at the School of Visual Arts, educating future artists on core CG fundamentals while providing mentorship.

Location

New Providence, United States

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