Mark Yagos is an accomplished 3D Generalist with extensive experience across various prestigious companies in the creative industry. Notable roles include positions at Omnicom Studios, Method Studios, and as a Freelance 3D Generalist for clients such as VaynerMedia and the Georgia Institute of Technology. Expertise encompasses the full CG pipeline, utilizing industry-standard tools like Maya, Arnold, and Substance to achieve 100% project goals within stipulated timelines. Yagos also engages in academia as a Professor at the School of Visual Arts, educating future artists on core CG fundamentals while providing mentorship.
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