Max Palazzo has a robust background in game design, beginning with a summer internship at Activision in 2012, where testing was performed on "Call of Duty: Black Ops 2." Palazzo's professional journey includes positions at companies such as Social Clues, where game mechanics were designed, and a leadership role in the Yearbook Committee, focusing on combat systems and team management. A tenure at Syndicate Atomic included significant contributions as Lead Designer on "Ectoplaza." As Lead Producer and Game Designer at GUTS Department, innovative gameplay systems were developed, followed by a role at Harebrained Schemes, where core combat systems for "Lamplighters League" were iterated upon. Recently, Palazzo served as Game Designer II at Riot Games, contributing to the design and gameplay of a new agent for "VALORANT." Max Palazzo holds a Bachelor of Arts in Interactive Entertainment from the University of Southern California.
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