Mohamed Ali is an experienced software engineer with a strong background in gameplay and AI programming within the gaming industry. Starting as an AI Programmer at Boanerges Studios, Mohamed advanced to hold key positions, such as Lead Programmer at Timeline Interactive for the CellFactor franchise and Senior Gameplay/AI Programmer at Ubisoft for DRIVER: San Francisco. A tenure at Microsoft as a Software Development Engineer involved enhancing gaming experiences across the Microsoft ecosystem, followed by a role as Senior Gameplay/AI Engineer at Treyarch, contributing to Call of Duty®: Black Ops 3. Currently, Mohamed serves as a Senior Software Engineer at Meta, focusing on augmented reality, virtual reality, and the metaverse. Academic credentials include an MBA from Heriot-Watt University and a Bachelor’s degree in Computer Science from Ain Shams University.
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