Nicolas Lepine is an accomplished software engineer with extensive experience in gameplay programming and generalist roles across various leading gaming companies. Notably, Nicolas served as a Senior Gameplay Programmer at WB Games Montreal on Gotham Knights and held positions at QUANTIC DREAM and Eidos-Montréal, contributing to projects like Deux Ex Mankind Divided and Breach, where responsibilities included feature refactoring, gameplay mechanics implementation, and performance optimization. Previous roles include working as a Generalist Programmer on APE-X at Lucky Hammers and as a Gameplay Programmer at Ubisoft Montréal on Watch_Dogs, focusing on interactive gameplay systems and multiplayer synchronization. Nicolas completed a Software Engineering degree at Université de Montréal - Ecole polytechnique de Montréal, contributing to projects that utilize various technologies, including VR and Unreal Engine. Currently, Nicolas works as a Software Engineer at Meta, continuing to advance expertise in the gaming and technology sectors.
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