Radu Danciu is an experienced software engineer specializing in gameplay systems, technical direction, and tools development, with a career spanning over a decade in the gaming industry. Radu's roles include Lead Programmer at Ubisoft Annecy, where coordination of procedural tools and automation was a key responsibility, and Gameplay Software Engineer at various companies, including Io-Interactive, focusing on AI and gameplay elements. As a Technical Direction Consultant, Radu has managed cross-project tools and system architecture at Charge Studios and Gemini CAD Systems. Currently, as a Staff Software Engineer and Tech Lead at Meta, Radu leads teams in developing advanced avatar animation technologies and large language model embodiment for mixed reality applications. Radu holds a Computer Science degree from Universitatea „Alexandru Ioan Cuza” din Iași.
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