Ross Ning is a skilled software engineer with a strong background in immersive technology and mobile game development. Experience includes a Software Engineer Intern role at Facebook, contributing to Facebook 360 for Gear VR, and an internship at Ubisoft, focused on mobile game development for iOS platforms. Currently, Ross holds a Software Engineer position at Meta, where responsibilities include spearheading graphics development and performance optimization, as well as leading the implementation of Eye Tracked Foveated Rendering on the Meta Quest Pro. Ross holds a Bachelor of Science in Software Engineering from Chengdu University of Technology and a Bachelor of Science in Computer Science from Stevens Institute of Technology.
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