Ryan Fedje is a seasoned game designer with extensive experience in system and level design across various projects. Most recently, Ryan has served as a Studio Designer at Meta, following a tenure as a Senior Game Designer at Camouflaj, where significant contributions were made to the development of Republique and Iron Man VR. Prior experience includes a role as Senior Systems Designer at Impulse Gear, Inc., and as a Game Designer at Zipper Interactive, contributing to the SOCOM series and Unit 13. Educational qualifications include a B.A. in Computer Science from Seattle Pacific University and an A.S. in Real Time Interactive Simulations from DigiPen Institute of Technology.
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