Scott MacDonald is an accomplished software engineer with extensive experience in game development and software engineering, having worked for notable companies such as WMS Gaming, Hidden Path Entertainment, Microsoft, Disney Interactive Studios, and Meta. Scott has led teams in developing innovative gaming prototypes and advanced technologies in augmented reality and virtual reality, including the creation of a graphical scripting language and an autonomous AI agent planning system. With a Bachelor of Science in Computer Science from the University of Illinois Chicago, Scott’s career is marked by significant contributions to industry standards in agile methodologies, unit testing, and continuous integration, alongside the design and implementation of tools that enhance developer experiences and streamline workflows.
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