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Steve Smith

Engineering Manager

Steve Smith is a seasoned engineering professional with extensive experience in graphics systems and software development across multiple high-profile companies. Josh held positions such as Senior Staff Engineer at HBO, Staff Software Engineer at Tesla, and Engineering Manager at Meta, leading teams in defining and driving graphics systems for next-generation AR devices. Significant achievements include serving as Development Lead at Microsoft Xbox ATG, where Steve managed a team and contributed to game development, and as Principal Graphics Engineer at Uber Entertainment, where performance was drastically improved for Planetary Annihilation. Additional roles include Senior Graphics Software Engineer at Intel Corp. and Principal Software Engineer at Envelop VR, reinforcing a strong foundation in optimizing graphics performance, mentoring engineers, and engaging with cutting-edge technology. Steve holds a Bachelor's degree in Physics (Hons) from the University of Bristol.

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