William Harmon

Software Engineer - Contextual AI Wearables

William Harmon possesses a diverse professional background in game design, software engineering, and scientific research. Experience includes roles as Game Designer at Digital Pocket Studios, where product conception and team organization were key responsibilities, and as Research Scientist at Threshold Enterprises, focusing on product development and market research. At Microsoft, significant contributions were made as Software Engineer II for Mojang on Minecraft, and earlier roles included Systems Designer at injiti and Software Engineer at Meta. William's writing expertise in the gaming industry was demonstrated through positions at The Game Fanatics and Perfect World Entertainment, while a foundational scientific background was established with a Bachelor's degree in Molecular Cell & Developmental Biology from UC Santa Cruz and a subsequent Bachelor's in Computer Science and Game Design from Digipen Institute of Technology.

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Redmond, United States

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