Frank Gigliotti

CEO & Game Director at Methodical Games

Growing up during the golden days of the NES, Frank knew from an early age that he wanted to make video games. He began his career in the late 90s as a gameplay engineer working on Beetle Adventure Racing for the Nintendo 64. He found his niche developing best-in-class gameplay feel and mechanics as an original member of Infinity Ward, where he led the gameplay engineering team on the Call of Duty franchise and helped establish it as one of the biggest in entertainment history. As a founding member of Respawn Entertainment, he contributed to Titanfall before joining Epic Games where he led the gameplay engineering team on Paragon and was part of the small team that built Fortnite Battle Royale. Now with over two decades of experience, Frank begins his next chapter with Methodical Games.

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Cary, United States

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Methodical Games

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Methodical Games is a newly formed studio built around a fundamental set of ideals; a lean talented team, direct cross-discipline collaboration, quick iteration, and developer-driven processes.


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11-50

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