Tim Bliss is a multimedia professional with extensive experience in game development and graphic design. They co-founded TacTop Games and have held roles such as Lead Level Designer at Bohemia Interactive Australia, where they contributed to military simulation software. Tim founded We R Deep Science and served as a Motion Graphic Designer at DAZN, collaborating on various projects within the creative industry. Currently, they are the Lead Terrain Developer at Microprose, focusing on game architecture and visual artistry. Tim holds an Associate Bachelor’s Degree in Digital Communication and Media/Multimedia from Full Sail.
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