Chris Bieneman is a Principal HLSL and GPU Compiler Engineer at Microsoft, where they focus on performance-guided and hardware-centric optimizations. Chris has a diverse professional background that includes roles as a Software Engineer at Midway Games and a Compiler Engineer at Apple. They hold a Bachelor of Science degree from DePaul University, where they studied from 2004 to 2008. Earlier in their career, Chris gained experience as a Field Support Technician at DePaul and worked with various companies, including Iontach Software and Robomodo, where they contributed to multifaceted software development projects.
This person is not in the org chart
This person is not in any teams
This person is not in any offices