CB

Chris Bieneman

GPU Compiler Engineer

Chris Bieneman is a Principal HLSL and GPU Compiler Engineer at Microsoft, where they focus on performance-guided and hardware-centric optimizations. Chris has a diverse professional background that includes roles as a Software Engineer at Midway Games and a Compiler Engineer at Apple. They hold a Bachelor of Science degree from DePaul University, where they studied from 2004 to 2008. Earlier in their career, Chris gained experience as a Field Support Technician at DePaul and worked with various companies, including Iontach Software and Robomodo, where they contributed to multifaceted software development projects.

Location

Chicago, United States

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