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Greg Bahm

Principle Technical Design Manager

Greg Bahm is a Principal Technical Design Manager at Microsoft, where they manage a diverse team focused on technical artistry and VFX design for Microsoft Mesh. Previously, they held various roles at Microsoft, including Senior Technical Designer and Senior Software Engineer, contributing to holographic and productivity software projects. Greg began their career at Bioware as a Technical Artist/Tools Programmer, where they developed art tools for *Star Wars: The Old Republic*. They earned a Bachelor of Arts in Computer Animation from Ringling College of Art and Design.

Location

Redmond, United States

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