Joel Baker is a Principal Graphics Engineer at Microsoft, where they focus on solving challenging problems in game development. They previously served as Technical Director at Hinterland, leading the development of gameplay systems for titles including The Long Dark and guiding the studio's transition to Unreal Engine 5. With extensive experience as a software engineer at companies like Capcom Game Studio Vancouver and Magellan Interactive, Joel has been instrumental in optimizing performance and implementing complex features across various projects. Their expertise spans optimization, debugging, multithreading, rendering, and artificial intelligence, showcasing a broad skill set in programming related to game development.
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