Nathan Ostrander is a Senior Software Engineer at Microsoft, where they have been involved in the development of key features for Microsoft Dynamics 365 Layout for Hololens and VR since 2020. Previously, they served as a Software Engineer II at Microsoft from 2018 to 2020, contributing to projects such as a debug draw library and a Roslyn code analyzer. Before joining Microsoft, Nathan worked as a Gameplay Engineer at Electronic Arts (EA) from 2015 to 2017 and as a Gameplay Programmer at Insomniac Games from 2008 to 2015, focusing on various gameplay features and networking capabilities. Nathan earned a BS/MS in Mathematics and Computer Science from the Colorado School of Mines in 2007.
This person is not in the org chart
This person is not in any teams
This person is not in any offices