Pavel M. is currently a Principal Graphics Engineer on the Xbox ATG team at Microsoft, where they focus on high and low-level CPU/GPU performance optimization in game engine code. Previously, Pavel held senior roles at notable companies including SQUARE ENIX CO., LTD. and Sperasoft, and they served as a Lead Programmer at Nerf Game. With a solid foundation in C/C++ and multi-threaded programming, Pavel’s expertise spans cross-platform development and low-level programming. They began their career as a Game/Engine Programmer at Steel Monkeys JLLC.
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