Chris Bruno

Lead Game Engineer at Mightier

Chris Bruno has worked in the software engineering industry since 2014. Chris began their career as a Development & QA Intern at VRSim, where they designed and prototyped a VRTEX line product, as well as software testing of SimWelder and SimBuild. In 2014, they were Lead Programmer on Hibachi Hero and Cat Tsunami, where they were responsible for delegation of programming tasks, maintaining backlogs of tasks, code review, and bug fixing. Chris was also Build Manager for Cat Tsunami and Midnight Terrors, where they created and distributed Android and iOS builds through Unity3D, independently solved problems and developed processes, and exported builds from Xcode to TestFlight. In 2015, they joined Petricore, Inc as Lead Programmer and Programmer, where they worked in various areas of programming, including core gameplay, analytics, debugging, and system design. Chris also contributed to game design and making builds where possible. Since 2019, Chris has been a Senior Software Engineer at Mightier.

Chris Bruno attended Manchester Community College from 2011 to 2013, where they studied Computer Game Design. Chris then attended Becker College from 2013 to 2016.

Links

Timeline

  • Lead Game Engineer

    December, 2019 - present